What Are YOU Playing? FFXIII amirite? edition

Welcome back to another riveting week of What Are YOU Playing? The shit has been flying every which way with divided opinion on Final Fantasy XIII ; some love it, others despise it

Kane & Lynch 2: Dog Days says shove your texture resolution

I consider myself to be a proud visual snob, choosing HD over standard definition whenever possible. That being said, IO Interactive may have just tamed my snobbery with the odd choice of visual style of Kane & Lynch 2: Dog Days .

Tick tock, the countdown for Hydrophobia has begun

Last week via the all-powerful and all-knowing entity that is Twitter , Dark Energy Digital announced a countdown was coming, and it was for something big… With the countdown tick-tocking its way below sea level, Hydrophobia is looming ever closer ready to sweep you away with the current…ready to pull you under the waves…ready to make you wet? I should really stop making water-related puns and just tell you to hit the jump for extra content such as screens already, shouldn’t I?

Lara Croft is not Tomb Raider

Crystal Dynamics’ entry into the downloadable games market, Lara Croft and the Guardian of Light , should not be regarded as the next Tomb Raider game. In fact, the game doesn’t take place in any time line familiar from the long-running franchise, it was said at the Game Developers Conference last week.

Ubisoft points out Wii Prince of Persia’s uniqueness

On display in the developer diary video above are acrobatics, swordplay and exclusive features included in the Wii version of Prince of Persia: The Forgotten Sands . Built from the ground up for the system and its still-unique controls in mind, as the developers explain, this version of the Prince’s return to form contains a number of waggle-specific gameplay elements usable in both exploration and combat. All versions of the game, except PC , are still on for a May release

God Of War 3 DLC hinted by mystery site

God Of War 3 DLC could be on the cards, promising more titan toppling gameplay. How do we know

Battlefield 1943 created on developers’ downtime

The folks at DICE really don’t waste their free time. Take the development of Battlefield 1943 for instance, which “was created by a revolving door dev team with limited resources,” according to producer Patrick Liu

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